“Stray Gods” Review: A Musical Romp Through Greek Mythology

Stray Gods poster showing the cast jamming at the ruined Mt Olympus

Stray Gods: The Role Playing Musical, or just Stray Gods, is an interactive musical game, as its name suggests. Summerfall Studios developed it, the first game for this Australian studio.

You play as Grace, a leather jacket- and boot-wearing directionless 20-something. After sitting through uninspiring auditions for a new band member, Calliope happens by. The muse from Greek mythology inspires Grace, weaving the words from her mournful song into hope.

Later that evening, a wounded Calliope bursts into Grace’s apartment. She dies in Grace’s arms, gifting Grace her powers and catapulting Grace on an adventure to clear her name.

Mechanically, Stray Gods is similar to point-and-click dialog games. However, this mechanic extends to songs, where the player’s choice determines the subsequent words and music sung. This design alone puts Stray Gods in almost unique territory.

Some dialog and most song choices are associated with one of three traits: caring (green), kick-ass (red) or clever (blue). You select one at the start and another when you max it out. Choices accumulate. Some options may only be available with a sufficiently high score in its trait. 

A musical lives and dies by the quality of its music. Thankfully, Stray Gods’ music is excellent. One would have expected no less from Austin Wintory with help from Tripod and Montaigne.

“Adrift”, the first song, is probably the best. It sets the game’s moody, elemental tone. Its waltz-like triple time gives the feel of constant motion or bobbing, reinforcing Grace’s relatable malaise. 

“Old Wounds”, another memorable song, is an argument between Persephone and Apollo. Its chorus is a welcome respite between the angry words, and the verses tear open millennia-old wounds. It is almost uncomfortable to hear. It reinforces how the Idols are divided, self-righteous and entrenched.

However, Stray Gods also surprised me with its writing and voice acting. Its story is deceptively deep and intelligent, reminding me of the musical Wicked. Instead of subverting The Wizard of OzStray Gods reinterprets the Greek gods and how they would function in modern society. 

It is not just Grace who is adrift. For example, burdened by history and the guilt of his prophecies, Apollo has receded into himself. He has become a meek, softly spoken shadow, whispering most of his lines. He is the opposite of what a sun god should be.

Persephone embodies rage and resentment, often depicted with her back to Grace or the world. Every word seethes and resents her injustices, like losing her underworld.

Pan is more faithful to himself, revelling in chaos and mischief. He copes by living in the moment and seeking advantage where he can.

The game’s writers also showed love and attention to detail. I spent twenty minutes chatting with Apollo as he mournfully whispered the Idols’ history and current challenges. There is also a bit of humour, such as with Apollo’s or Hecate’s unease with modern technology.

The art style is dreamlike and stylised. The main characters are cell-shaded, with minimal animations between poses. The backgrounds vary. Some are detailed. Some, like Calliope’s apartment, are merely pencil lines over patches of colour.

My criticisms of Stray Gods’ are few. Despite a patch intended to fix this, the sometimes inconsistent dialog volume can be jarring or make some lines hard to hear.

Stay Gods also has superficial libertarian or “woke” undertones. Some romance options are same-sex. It hints strongly that one idol is transgender. Some characters have piercings and tattoos. None of this should matter. However, some will read too much into it.

If you like musicals, Greek gods, murder mysteries and a bit of romance, Stray Gods has you covered. It is short and sweet at about six hours. However, multiple playthroughs are required to see all possible outcomes and get all achievements.

“The Artful Escape” Review: A Rock Fairytale

The Artful Escape is a rock opera masquerading as a musical platforming game from the Australian development studio Beethoven & Dinosaur. 

The Artful Escape follows Francis Vendetti, a teenage guitar prodigy bristling under others’ expectations. An improbable encounter catapults him into a universe-spanning, mind-expanding adventure. Francis sheds his past and discovers who he wants to be.

The gameplay shifts between three loops. The first is exploration and conversations with NPCs. The second is light platforming. The third is playing music by copying button presses, emulating playing different notes.

However, the gameplay is almost unimportant. It is more something to do while gawking at the supersaturated visuals and basking in the music. Holding “X” on the controller allows Francis to improvise on the guitar (“shred”) as he runs, leaps and slides through alien landscapes. I could not wipe the grin off my face from the sheer joy and spectacle. 

The Artful Escape‘s universe has a Douglas Adams-like absurdity and comedy. For example, Francis Vendetti flies a warp turtle through the cosmic extraordinary to a starship called The Galactic Lung. He visits the Hyperion Wailzone, where the danger level is “dolphin”. 

The game’s music is a love letter to the 1980s, particularly psychedelic rock. Much of the inspiration and music come from Johnny Galvatron, one of the developers. He fronted the band “The Galvatrons” in Australia and the UK in the late 2000s. The Artful Escape is part celebration, parody and critique of the music industry.

Unfortunately, The Artful Escape is short, taking about five hours to finish. Those looking for challenges or meaningful choices will be disappointed. Sometimes holding “X” while jumping or moving is awkward.

However, The Artful Escape is bursting with spectacle, absurdity and glee. Its message is hopeful and empowering. It is a fairy tale for the rock era, a monument to the joy of music and self-actualization.