An Elite Dangerous ship build aimed at players in the middle game, who want to laser mine for profit or community goals but have not unlocked the Imperial Cutter or a fleet carrier.
Goals
Create a ship to:
- Laser mine Platinum, Painite and bulk community goal minerals in planetary rings for long periods.
- Be cheaper than and not require the Imperial rank unlock of the Imperial Cutter.
- Operate without a fleet carrier or nearby station.
- Avoid unlockable modules.
Build

Links: EDSY and Coriolis (have your preferred one open as you read the guide for easy reference)
While a Type-9 Heavy is a cheap and effective bulk laser miner. However, it requires engineering to be usable, particularly on its Power Distributor, to avoid copious waiting for the weapon capacitor to recharge, and its Thrusters, to make moving from one asteroid to the next less painful.
A minor point, but the Type-9 Heavy’s open canopy gives a wonderful view of asteroid belts and Elite Dangerous‘s screenshot-worthy sunsets and sunrises.
The laser mining aspects of this build are similar to the Imperial Cutter and Python Mining builds I described previously.
Laser Mining:
- Fewer hardpoints and smaller Power Distributor: Most of the details for laser mining are identical to the Imperial Cutter build linked above. The fewer hardpoints and smaller Power Distributor means it will take longer to melt fragments off each asteroid.
- Wonderful size 7 slot: The size 7 slot provides wonderful opportunities. Ideally, this is either a 7A Collector Limpet Controller or a 7E Cargo Rack. Using the Lightweight blueprint on the Collector Limpet Controller reduces its weight by almost 100 T.
- Too many collector limpets: This build has slightly more concurrent active collector limpets than necessary, eleven when nine are required, but this helps offset the Type-9 Heavy’s poor handling.
- Slow and clumsy: The Type-9 Heavy is slow and hard to manoeuvre, even with engineered thrusters. Remember that its pitch and raw rates are identical, unlike most ships in Elite Dangerous, and its lateral and vertical thrusters are relatively strong.
- Refinery: A 2A Refinery is sufficient for most mining tasks, as you are usually looking for one or two minerals only.
- Fuel Scoop: Equipping a 4A Fuel Scoop allows this ship to reach remote mining spots or distant stations with the best prices. Its fully laden jump range is low but still more than sufficient to travel across the bubble or further. The Type-9 Heavy also has a large fuel tank, meaning it needs to refuel or fuel scoop rarely. If you jump frequently and do not mind weaker shields, consider swapping the Fuel Scoop and Shield Generator.
Defence:
- Shields and armour: The Type-9 Heavy is not known for heavy shields and armour. Its shields are there to give you time to jump out if pirates attack or prevent hull damage from asteroid impacts. Impact or “physics” damage is absolute so use the Heavy Duty blueprint on both the bulkheads and Shield Boosters and Reinforced with Lo-Draw on the Shield Generator. Use a Bi-Weave Shield Generator if you bump into asteroids frequently but, otherwise, a normal Shield Generator is fine. If you cannot fully engineer the Power Plant, remove or downgrade Shield Boosters.
- No additional weapons: This build leaves the Type-9 Heavy’s two small hardpoints empty. Its Power Distributor is not strong enough to mount additional mining lasers and a Type-9’s sluggishness means it is ineffective in combat against all but the lightest opponents.
- Point Defence: Equip one Point Defence in a utility mount on the lower side of the ship, closest to the cargo hatch. This will target hatch breaker limpets, preventing pirates from forcefully stealing your cargo. Disable this when mining with friends. Otherwise, it may target friendly limpets.
Variations
- Stronger defence: Consider a Prismatic Shield Generator and replacing a Shield Booster with a Chaff Launcher if operating in a pirate-heavy area or player interdictions are likely. Chaff then high-wake out when interdicted. However, the extra power demands of the Prismatic Shield will likely require an Overcharged Power Plant, which increases heat generation when fuel scooping or mining at a low power capacitor.
Tactics
- Run: Identical to the Imperial Cutter build discussed previously, but avoid Resource Extraction Sites and run from pirates.







