An Elite Dangerous ship build for evacuating passengers in bulk from outposts or settlements that lack a large landing pad. This includes the Robigo Mines to Sothis loop for credits or engineering materials.
Goals
Like the large pad, Anaconda version and the small pad, Type-6 Transporter version, create a ship to:
- Carry as many passengers as possible while landing on a medium pad. Evacuating passengers are happy with economy class.
- Make the 150+ LY trip to a rescue ship as quickly as possible. This means maximizing the jump distance and range to do the trip without refuelling. Failing that, outfitting a fuel scoop.
- Escape a Thargoid hyperdiction or interdiction. This means both the protection and speed to escape.
Build

Links: EDSY and Coriolis (have your preferred one open as you read the guide for easy reference)
A comparison of medium ship economy passenger capacity is given below.
| Ship | 2 | 3 | 4 | 5 | 6+ | Smallest Shield Slot Size | Total Economy Passengers (Shielded) | Total Economy Passengers (Shieldless) |
| Type-6 Transporter | 2 | 1 | 2 | 2 | 0 | 3 | 52 | 56 |
| Asp Explorer | 2 | 2 | 0 | 1 | 1 | 3 | 56 | 60 |
| Alliance Challenger | 2 | 2 | 0 | 0 | 2 | 4 | 68 | 76 |
| Federal Gunship | 2 | 0 | 0 | 1 | 2 | 4 | 76 | 84 |
| Krait Phantom | 1 | 3 | 0 | 3 | 1 | 3 | 90 | 94 |
| Krait Mk II | 1 | 2 | 1 | 2 | 2 | 3 | 110 | 114 |
| Python | 1 | 2 | 1 | 2 | 3 | 3 | 142 | 146 |
The Python carries the most passengers in economy class cabins, mainly due to its three size six slots. The Python does so with a 150+ LY jump range without refuelling, making it the ideal medium-sized bulk passenger ship.
Passengers:
- Passengers: Running passengers is straightforward. I prefer missions that reward engineering materials, especially ones with fewer passengers for five class five materials. The Advanced Docking Computer helps when repeatedly docking.
- Jumping: Even a non-double engineered 5A Frame Shift Drive using Increased Range with Mass Manager is sufficient. It gives a range of over 200 LY. Along with a 2H Guardian Frame Shift Drive Booster, this build does not need a fuel scoop to reach a rescue ship.
Defence:
- Speed and agility: Using the Dirty blueprint with the Drag Drives experimental Thrusters minimizes the time in danger during Thargoid encounters. Given the low power requirements, this build also uses a slightly smaller Power Plant and Power Distributor to give it that edge. It can boost every five seconds with four pips to engines and two pips to shields.
- Shields: While Thargoid damage is phasing, a Prismatic Shield Generator provides the best protection. Substitute for a regular Shield Generator if you do not have access to Prismatic Shields. It, with Shield Boosters, provides enough protection to comfortably escape Thargoid encounters. Eschew resistances because all Thargoid damage is Caustic.
- Armour: Favour speed over hull integrity with Lightweight Alloy.
- Cold: The Power Plant uses Low Emissions and Thermal Spread to minimize heat. This reduces Thargoid weapon accuracy and means heat sinks keep the ship under 20% heat for longer.
- No weapons: This build runs from fights.
Variations
- Robigo Mines: The passenger route from the output Robigo Mines in Robigo to the tourist beacon in Sothis used to be an excellent money earner. While the more lucrative missions now disappear from the mission board after an hour or so, passenger missions can still earn credits and engineering materials. Replace the three 6E Economy Class Passenger Cabins with 6D Business Class Passenger Cabins because some Robigo missions require them. Replace the 2H Guardian Frame Shift Drive Booster and even the 3A Prismatic Shield Generator with economy class passenger cabins because they are unnecessary. Unlike evacuation missions, some Robigo missions can take as few as two passengers and you are far away from any combat.
- Maximize range: Replace a smaller passenger cabin with an A-rated fuel scoop. This build will not scoop quickly but the low heat means you can take your time.
- Anti-Scout: Equip several turreted enhanced AX multi-cannons and a 7A Power Plant. Bring the fight to any scouts that interdict you or that attack you around stations! This variation can be fun but removing caustic damage from missiles is difficult. This build’s engineering makes overheating slow.
Tactics
This build uses the same tactics as the large pad, Anaconda version.